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AI Insights · Timothy · April 2022

Performance of Top 5 Sandbox-like Games on iOS in Australia Q1 2022

Discover the performance trends of the top 5 sandbox-like games on iOS in Australia during Q1 2022, highlighting weekly downloads, revenue, and active users.

Performance of Top 5 Sandbox-like Games on iOS in Australia Q1 2022

The first quarter of 2022 saw interesting performance trends for the top 5 sandbox-like games on the iOS platform in Australia. Here’s a detailed look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.

Roblox from Roblox Corporation experienced a mixed trend in weekly revenue, starting at around $547K in late December 2021 and decreasing to approximately $466K by the end of March 2022. Weekly downloads fluctuated, beginning with 27.6K and ending with 16.6K. The game maintained a robust user base, with weekly active users hovering around 550K throughout the quarter.

Rec Room: Play with Friends from Rec Room Inc saw weekly revenue peak at about $2.9K in the third week of March before ending the quarter at around $1.5K. Weekly downloads started at 8.8K and dropped to 4.8K by the end of March. Active users showed a similar trend, beginning at 16.3K and concluding the quarter at approximately 13.1K.

ZEPETO: Avatar, Connect & Live by NAVER Z Corporation had a notable increase in weekly revenue, starting at $3.2K and reaching up to $5.4K in mid-March before slightly declining to $4.4K by the end of the quarter. Weekly downloads were initially low at 2.5K, peaking at 4.4K in late February, and then dropped to 1.8K. Active users showed an overall positive trend, starting at 15.9K and ending at 14.7K.

PK XD: Fun, friends & games from Afterverse Games saw its weekly revenue fluctuate, with a high of $7.8K in late January and a low of $2.3K in late February. Weekly downloads decreased from 3.4K at the start of January to 872 by the end of March. Active users also saw a decline from 15.2K to 8.9K over the quarter.

MultiCraft — Build and Mine! by MultiCraft Studio did not generate revenue during this period. However, it maintained a steady download rate, starting at 2.1K and ending at 1.9K. The game also saw a consistent active user base, beginning at 27.1K and ending at 24.7K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022